Devlogs
Post-jam patch notes (v0.1.1)
Posted September 27, 2021 by Jintor
#patch
Post-jam patch! A lot of feedback was received about overall difficulty and various other matters, so hopefully this should address those issues somewhat. Not sure how much more I will tinker with this, but I'm glad to know the backend was structured well enough that dipping in to implement this wasn't as difficult as I was fearing.
Additions:
- Added checkpoints before each room
- Added respawning
- Added new weapon: shotgun
Adjustments and Bugfixes
- Prevented player from accumulating damage from multiple sources in a single frame (unlike enemies)
- Added aim buffering out of player melee attack state
- Added additional impact feedback if when player takes a hit
- Reduced shot spread for normal shots and HMG shots
- Enemies now drop small weapon containers at the end of every wave
- Slight adjustments to tutorial text
- Hopefully fixed getting stuck in Mahou Shoujo time until overridden by another timeslow effect
Known bugs
- Sometimes the second-to-last enemy in a wave will also drop an item. I'm not sure why, but it's beneficial to the player, so whatever.