Posted September 26, 2021 by WillBruce
Before I get into this weeks theme of interaction and puzzles, last week I touched on some problems some peers of mine showed me. A few of these were poor frame rate, missing assets and non-functional controls. These problems for reason beyond what I know were only specific to the html build of Prosaic-Ware. Nevertheless much of this weeks efforts have been concentrated on such problems.
Above is a basic mini-game I made for the purpose of testing and receiving feedback, compared to last week a lot of the frame issues have been fixed though more work in this area needs to be done.
Above is the html build playing in a browser, as you can see it works now, the arm follows the player's mouse properly and so does the hand (not show).
Over the last few weeks I've been rethinking the 'story' of Prosaic-Ware and I've decided to revamp the concept. In this game you play as an alien hiding among us humans living in a normal suburban home. Your goal is to learn and adapt to blend in as best you can however some human habits may have been lost in translation.
Unfortunately I haven't done as many puzzles as I would have hoped but luckily I have created a system to automatically turn the mini-games on/off whenever the player clicks on the activation object, this should help me blast through the creation of mini-games. Despite this the greatest challenge I have experienced when making puzzles is just thinking of concepts so I've made sure to write down whenever I think of a keeper. Unfortunately a lot of my ideas have been nonsense but here's a few I like.
In future updates I will expand of each of these mini-game concepts but for now I'd like to leave you to think how an alien would interpolate these things.
Will Bruce (2021) ProsaicWare concept art. (Accessed: 19th September 2021).