Devlogs
Playtest Release 0.1.2
Playtest 0.1.2 is now available!
Some small usability improvements and tweaks - mostly focused around the silkworm.
Known Issues
Due to a well-documented side-effect of OpenGL's lazy shader compilation, there will be some initial lag when new materials spawn for the first time. This can include:
- Sliding for the first time (ground particles)
- Silkworm projectile spawns for the first time
- Shooting for the first time
- Spawning plants for the first time (including grappling)
Unfortunately, there is no "fix" for this - except some nasty workarounds which I will have to look into until Godot 4.0 comes out.
Changelog
Silkworm: Added ragdoll physics after death for a bit of flavor
Silkworm: Reduced range from 22m to 17m
Silkworm: Now dies from 1 shot if shot in the head
Silkworm: Hurtboxes magnified to be easier to shoot
Fix an issue with the enemy health UI that caused it to disappear at random
Nerfed the mantle/vault mechanic as it was much too forgiving
Level timer now only starts once you begin moving
Files
linux-32bit-v0.1.2.zip 27 MB
linux-64bit-v0.1.2.zip 27 MB
osx-v0.1.2.zip 39 MB
windows-32bit-v0.1.2.zip 25 MB
windows-64bit-v0.1.2.zip 26 MB