Posted September 25, 2021 by Duque
Yet again, an update took longer than we expected. We wanted to use this update to clean up some old, messy code to make our job easier in the future. As these things go, it cascaded into us having to rewrite a substantial amount of code. This is the reason for why this update took us so long. Some construction sites remain for the next two updates, but the bulk of the code cleaning has been finished.
Here's what's new in v0.7.2 :
We've reworked the entire item system of UW. This affects all types of items, but you'll notice the biggest differences in how weapons and ammo work.
The primary motivation for this rewrite was to make it easier for us to add new items to the game. Please tell us what you'd like to see and we'll see if we can add it. Also, please let us know whether managing the different ammo types (and the respective tiers) is annoying. During our internal playtesting sessions, we found that it might be a bit too much micromanagement.
As shown in our April update post, we've added new deployable type weapons. These are bigger weapons (for you) such as a heavy/medium machine gun or a mortar.
You'll need to think more carefully about how your squad carries items with the new inventory system.
We've shifted around tasks from the previously posted milestone and moved some of the ambitious yet non-essential tasks out of the list. We might bring some of them back later. Our goal is to focus on what's important first to make playable v0.8 first.
v0.7.3 :
- More than just “kill everything”, “survive x waves” and “reach place on map”
- No more pixel hunting to get characters behind cover
- Automatically align multiple characters with a single click
v0.7.4 :
Thank you for your support! Please continue to share your ideas with us and feel free to ask us any questions you might have (preferably via our Discord server).