Devlogs
Create Buildings!
New things this week:
- Small resources scattered in sectors:
- Now they appear at the same time that a map sector is fully visible.
- Before, they appeared a second after discovering a sector, which looked weird since they appeared suddenly out of nowhere.
- There is more variety of resource types in each sector biome.
- Also the quantity of small resources gets saved: if you enter the same sector twice, you'll see that the quantity of resources stays just as you left it.
- Added a new action to see the resources of the terrain while you explore.
- This resources will be used to increase the population of the different bases in the planet.
- To increase the population you will need to build structures on top of these resources to gather them.
- Each base will have different resource requirements to increase its population.
- Added the ability to build structures to extract resources from the sector.
- These resources will be used to increase the population of each base.
- Each base will have its own requirements to increase its population, so these buildings will be used to meet those requirements.
- This does not work very well yet, it has some bugs and it's not completely implemented.
- When you hover over a base you can see its available resources inside a tooltip.
- Build structures to increase the quantity of resources.