Posted April 06, 2018 by Apple Dash
#Major Updates
So, I've made quite a significant update to the game. Now, instead of having to press button to spawn a new enemy to fight, game has a full on exploration of a randomly generated level. Nothing fancy so far, but it's a groundwork for the exploration-based gameplay.
For this exploration system, I've made a simple, but nice looking camera, which works perfectly for this style of movement.
Also, I tweaked the progression, so now you shouldn't get a new Curse level after every battle, and made a bunch of under-the-hood improvements.
Changelog: