Posted September 24, 2021 by Cocos Technologies
#3.3.1
Before Mid-Autumn Festival in China, and we wanted to get out one quick update before we take a small break (this was posted last week on our blog. Apologies). This update has many fixes to issues that had been shared with us by the community from Cocos Creator 3.3. We hope this helps you out and will support your current and future game development.
If you want to learn more about our update, please check out our developer log.
Though WeChat has good physics, we find some phones work better with wasm enabled for your games. So we have now been able to allow WeChat gamers to enable it and override the physics backend of WeChat. This allows for some improved physics for your games on some phones.
We Fixed several animation editor operation problems, including:
We fixed and improved particle curve-related controls. This includes the Bursts property being added normally, the curve containing the Constant mode is displayed correctly, the display of Two Curve is optimized, and the curve is now displayed correctly after removing the keyframe.
We fixed the problem that joint-texture-layout is invalid when building on the command line (it will cause loading failure at runtime)