Posted September 22, 2021 by coldrice
I'm so excited to bring you the first itch.io update for Covid simulator! Its all mostly based on feedback.
It was noticed the "curve" of infection wasn't particularly realistic. So at the 7 day/14/day/21day/1month marks the stats seemed to refelct reality, but the game would constantly IMMEDIATELY infect everyone . There were a few problems with how spreading worked that was carried over an original super basic prototype:
1) the original prototype used circles to represent the DISTANCE of spread, and was then replaced by character sprites. This means the distance scale was not accurate. I changed the the strength of spread to be a distance based model. the closer you are, the higher the exposure, the further you are the lower the exposure
2) the original prototype was far more basic, and 15 minute sof exposure meant automatically catching covid - and you were immediately able to spread covid to another person. I was linked some studies showing 4 days being the average time from initial infection to fully contagious. now the virus builds strength each day, usually getting to full strength between 3-5 days.
3) when you're moving, it calculate the spread of covid the exact same as if you were standing still, even if you weren't facing each other. Now its smarter about spreading covid while moving/facing
The result? A niceeee exponential curve taking between 2-5 days to completely spread across the building (depending on layouts, masks, vaccinations, and distances). much better!
WHATS NEW