Posted September 21, 2021 by Drestin
#release
A new update!
I used to dislike 8-dir, because of its asymetry. But now I find that it feels way more fluid. It is easier to escape but also more enemies can attack you at the same time.
The game is quite a bit harder because of that.
OnWait was too powerful and consistant, and I don’t find waiting an interesting line of play.
The main use to waiting was to gain first-attack advantage. But now that it is possible with 8-dir movement, waiting isn’t useful anymore.
They are very light, don’t worry. It’s only the characters moving a bit. But it makes the game so much more readable!
Fixes, a couple new genes, and other UI improvements…
Until now, I’ve done a lot of UI polishing. But now I would like to work on making it a real game, rather than a tech demo made during a jam.
Hence, the next updates should be more gameplay/content-oriented