Devlogs
Diary of a Game: Day 21
GravitasA downloadable gravity party game for Windows and macOS
Posted September 21, 2021 by kranzky
I’ve been distracted with other duties, and have only been chipping away slowly at Gravitas. The biggest changes since my last post are:
- Polygonal collision shapes, with debug drawing too.
- Collision callbacks integrated with Flecs, and used to play sounds on collision.
- Proper pause mode, which also activates when switching screen modes or when the window loses focus.
- Got the player ship rendering.
Next on the agenda is hooking up player controls, and getting 4-player splitscreen happening. With any luck, this will all happen TOMORROW. I need to stop taking it slow!