Devlogs
0.6.0 - Map Modes
MurusA downloadable game for Windows
Features
- Addition of “Map Modes”
- CAC Create: Generates levels with a random set of fixed orb positions & a random set of items to build with
- CAC Clash: Allows players to import other players levels into one single map
- Arcade: Levels feature a static camera viewport
- Official adoption of the upgraded physics, making adjustments to several campaign levels in order to retain compatibility (Ooze Outcrop 3, Alchemists Abode 6)
QOL
- Using middle mouse on an item within the level editor acts as an eye dropper, changing the held item to whatever item is clicked
- Players can now delete foreign maps
- Held item icon in the level editor now retains a fixed distance from the cursor point
- Maps with only a single level will always be counted as series runs
- Foreign maps grid nap now centers the grid to the players current viewport
- Prototype item toolbar now saves state through scene changes
- The last item used now saves state through scene changes
- Version number now displayed in title screen
- Error popup to indicate tile edges cannot overlap
- Holding delete while mousing over objects in the level editor will delete them, just like the bin tool
Hotfixes
- Drastically reduced GPU overhead for the orb lines
- Improved tile edge overlap detection
- Tile sprite swapping improved to be more visually consistent
- Fixed bug where foreign maps grid snap wouldn’t place in a grid upon multiple uses
- Fixed bug where some items in a multi select would deselect after beginning a drag
- Fixed bug where placing items during a multi select would remove the ability to scale them
- NA replaced with --:--:--- for custom map times
- Background tiling algorithm improved for larger maps
- Delete map popup now correctly closes when deleting a map
- Levels within a newly created map, will no longer display the same amount of completed stars as the previously opened map
- Enter text popup now correctly closes when opening a new map
- Players can no longer rename map names to nothing, previously causing the map to be deleted
- Fixed bug where adding multiple levels without changing scene would cause them to disappear upon reopening the map
- Map input field now correctly hides when making a new map