Devlogs
Patch 0.4.5
- You can now buffer inputs from respawn animation
- Spawning on the ground no longer lets you roll instantly (this gave no speed advantage)
- Game end screen now contains number of completed levels and number of acquired diskettes (per color)
- Game end screen now also appears first time all levels are completed, and first time 100% is achieved
- Added new icon for levels completed and for score
- Diskettes that has been picked up on previous attempts has a 50% opacity in the world and in the HUD
- World stats toggle is persistent between worlds and after application close
- Added selection of shrink speed in the game menu
- A death counter UI can be enabled in the game menu
- Shader quality can now be selected in the video menu
- Greatly improved text input field for naming levels
- Fixed issues with navigation buttons not updating when controller status changes
- Fixed downwards-facing semisolids in water having buggy collision
- Water snapping for sinking water happens before room transition to match correct water position
- Global water is now visible in preview images
- Removed off-screen global water in certain levels to improve performance
- Water splash/burst audio no longer plays on pause/unpause or after entering/exiting room transition while being in water
- Looping sounds now pauses when tabbing out or pausing the game
- Fixed cracked ice SFX playing on death in certain cases
- Updated credits with Speedrun Challenge winners