Posted September 19, 2021 by LowBudgetHomebrew
So... For this devlog I promised something good, and here it is :)
A game started to gain it's core mechanics like:
Now, I'll describe a few features I have implemented.
I don't feel like a player actually need an inventory so... I've decided not to implement this feature ¯\_(ツ)_/¯
The mechanic is simple:
It's quite simple, but yet I enjoy this mechanic. I don't need to track all the stuff I picked during the level and I don't need to remember the order of items, because it doesn't matter
Well, honestly this was the most simple "reaching the goal" mechanic. The title says "Breach, steal, escape" and if it's OK for the first two verbs it can't be implemented in "Escape"... at least, until it only works with items
The pain in my butt... I've tried many different approaches to dialogues. I've tried to watch tutorials and do the same thing, I've tried to use Dialogic for this task but none of them was working the way I expected. The first ones were dumb, and the Dialogic seemed redundant.
So I made it this way:
Yeah... JSON! I love using JSON in my projects on a main job so I've decided that it will be easier to implement this format for dialogues and dialogue triggers.
For the next update I'll try to implement following mechanics:
I'm really excited about this one ;3
I'm moving this project from "Draft" to "Public" status and making this devlog available for everyone.
Stay tuned ;)