Devlogs
March 2018 Demo
ASTREA downloadable game for Windows
After the Journée des Auteur de Jeu (Montpellier, France - March 18th), here is a new demo version with a few changes based on players' feedbacks!
- New Traveler animations
- Get Up animation properly integrated with controls blocked during this anim
- Parry animation instead of Hit to show that you can only send back shot, not hurt species by hitting them with the scepter
- Explanations and readability improvements
- Island Next3: Def species closer to the bridge switch to understand that a protects it
- Scepter to get has a brighter blue to better be seen
- Scepter text label changed : Activate -> Get
- Brighter energy gauge
- A bit brighter in the energy gain animation
- Species with horns
- Def now have a few horns when Suspicious and more when angry
- Last chance help
- When at 0en, a 30s chrono starts and give 10en to the player at the end if he hasn't gained energy before
- Tutorials
- Dash tuto is back
- Acquire Shots tuto is not displayed again after 3 times
- Cancel Charge (B when charging) and Switch Target (left or right movement on right stick when locked) tutorials aren't shown anymore
- Bugs fixes
- Suspicous Agr cannot be acquired anymore
- Camera, movement, actions and collisions are properly blocked during death animation
- Other changes
- All the ruins and ground now delete the shots when colliding
- Death screen is displayed before death anim is fully played
- LockOn radius tweaked
- Acquired shots now give half the energy