Posted September 20, 2021 by ViriusLevan
A lot of small changes including minor UI improvements, audio configurations, more control options. The biggest change is fratricide, the idea actually came when i was playtesting and it lagged like mad when there were too many enemies. Object pooling or simply limiting the number of spawns sounds so tedious and boring. So i just made the enemies able to kill each other and the mines have a set lifetime.
There’s also a version i uploaded onto Newgrounds, and with that i think it’s time for me to move onto other projects. Please consider supporting me if you’ve enjoyed the game.
v1.1 changes:
Slowed down player speed interpolation, increased boost cost, and reduced boost gain
Mine now only lasts 30 seconds before exploding, and floats a certain maximum distance around the player
Missiles can now crash balloons and explode on collision with other objects besides the player
Lasers, Mines, and Rams can now make most enemies explode
Adjusted maximum firing distance of some enemies
Added corresponding score and boost increase for fratricides
Enemy Spawners now have reduced cooldown overtime
Audio Mixer removed due to WebGL limitation and removed “master volume” control along with it
Configured multiple sounds to forced mono
Reduced laser sfx by -20db and adjusted pitch
Fixed bug with Pollen Child’s animator
Added keyboard & controller input for pitch, yaw, fire & pause (though unsure if controller input will be compatible on all controllers)
Added a toggle to disable mouse movement
Plugged some holes in the mesh terrain with rocks
Reconfigured event text display to have a much shorter cooldown
Reconfigured rendering priority for smokes and lasers
Added a faster explosion for player bullets