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Devlogs

Version 1.1 Fratricide Update

Air Thrasher
A browser game made in HTML5

A lot of small changes including minor UI improvements, audio configurations, more control options. The biggest change is fratricide, the idea actually came when i was playtesting and it lagged like mad when there were too many enemies. Object pooling or simply limiting the number of spawns sounds so tedious and boring. So i just made the enemies able to kill each other and the mines have a set lifetime.

There’s also a version i uploaded onto Newgrounds, and with that i think it’s time for me to move onto other projects. Please consider supporting me if you’ve enjoyed the game.

v1.1 changes:

  • Slowed down player speed interpolation, increased boost cost, and reduced boost gain

  • Mine now only lasts 30 seconds before exploding, and floats a certain maximum distance around the player

  • Missiles can now crash balloons and explode on collision with other objects besides the player

  • Lasers, Mines, and Rams can now make most enemies explode

  • Adjusted maximum firing distance of some enemies

  • Added corresponding score and boost increase for fratricides

  • Enemy Spawners now have reduced cooldown overtime

  • Audio Mixer removed due to WebGL limitation and removed “master volume” control along with it

  • Configured multiple sounds to forced mono

  • Reduced laser sfx by -20db and adjusted pitch

  • Fixed bug with Pollen Child’s animator

  • Added keyboard & controller input for pitch, yaw, fire & pause (though unsure if controller input will be compatible on all controllers)

  • Added a toggle to disable mouse movement

  • Plugged some holes in the mesh terrain with rocks

  • Reconfigured event text display to have a much shorter cooldown

  • Reconfigured rendering priority for smokes and lasers

  • Added a faster explosion for player bullets

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