Posted April 02, 2018 by grapefruitopia industries
#Paint #Attributes #tiles
Welcome to the first Prism devlog.
If you've been playing with Prism, hopefully you've discovered the Paint program that's included. If not, just run("paint") at the command line.
It's pretty rudimentary as yet, but demonstrates how the colour attributes work, and lets you paint some tilesets in a manner that's simpler than trying to figure out the colour format of tiles.png directly (I'll talk about that some other time!)
On the right you'll see a basic toolbar. Not all of the tools function yet, but the image shows those that do.
There are also some handy keyboard shortcuts
ZXKM scroll the viewport (so that you can see the whole 512x512 tile map)
S and L save and load the currently modified tilemap (and attributes) to paint.png and paint.txt in the filesystem folder. These can be copied out for use in your own games and applications. (This is currently very placeholder - I'll be adding a proper load/save UI and utility functions for loading and saving tilesets with attached attributes later on!)
Happy painting - I'd love it to see any pixel art people have created themselves!