Posted September 13, 2021 by Commander Rad
#weekly update
dev :: Commander Rad
tools :: Love2D, Maya, Spine, Photoshop
web :: twitter.com/GamesBreakfast
progress ::
+ Ironed out some issues with the map import function
- Minimap is still fucked, will fix that soon
+ Streamlined asset production workflow, made a universal texture with all required layers.
- Building placement is F'd, as we haven't implemented flat terrain detection for building placement yet. (vid)
- This increases asset production speed a lot, render prep is now just assigning a material for the whole asset.
+ Included unit icon and renders into the workflow which will be used in the UI in future.
+ The long slog for large map path finding begins.
- We will be putting in a higher level of path finding, so that the game can search through large chunks first.
+ Basic pathfinding layers are in. There are now, 10x10, 100x100, and 1000x1000 tile blocks used for pathfinding.
- Huge map pathfinding will take a while do. Hopefully done before the end of the month.
+ Version 0.01 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen:
+ playlist: https://soundcloud.com/user-255042164/sets/b-b-ost