Posted September 12, 2021 by starcutter
What's Different?
Overall Changes
- More specific server builds for US East, US West, and Europe to combat rooms not functioning properly
- Extended the menu animations so they don't freeze as fast
- AI in Arcade mode is more tailored, for example, Red has more HP and uses the Knife moves, etc.
Gameplay Changes
- 2H now consistently hits low
- 2H now has a hand hurtbox to keep in line with other, similar moves
- j.L hitstun reduced
- Grab (LH) has more recovery
- 2L and 5L have more blockstun
- 5G first hit has less block damage
- 2G second hit does less damage
- All G first hits now do unscaled damage
- 5K uncharged no longer hits overhead, although you do not need the full charge for it to overhead
Bugfixes
- j.K no longer can be used to stall matches after winning
- 2H now only chains into 5H while in a neutral stick state
- Corner Throw Stun glitch should no longer work
- Reworked the instances that Grab (LH) will connect