Devlogs
2021-9-10 bug fixes + quality of life changes
Posted September 12, 2021 by Niv 🦌
Hey everyone, I prepared an update to address most of the bugs and suggestions reported by players. Hopefully I didn't break anything in the process...
Bug fixes
- Added another opportunity to ask Elijah about Numa's poem in the museum
- Prevented the screwdriver from being clickable, even though it was invisible, after the scene in the vent
- Prevented Elijah from chiming in during dialog when he's not supposed to be present
- Fixed missing text after "poor elijah's getting old..."
- Fixed Oliver still showing up in his study after he wakes up from his nap
- Lots of typos, as usual
Known bugs
- Text was displaying improperly on the history page for some players. I MIGHT have fixed it, but some text might still be cut off.
- Saving and loading into the tic-tac-toe minigame can apparently softlock the game by not letting you draw anything. I was unable to reproduce or fix this bug, so... be warned!
- The screen turns pitch black in the pit climbing minigame for some players, preventing them from seeing and clicking on things. I couldn't reproduce this bug either, so I added a workaround where the ending dialog would be triggered automatically when the player reaches a certain depth. Unfortunately, it will still be hard to get one of the snowglobes if you can't see it...
Quality of life features
- Added a low-contrast mode! Now Purrgatory won't hurt your eyes!
- Added text at the end of the bad ending credits that reports how many people you saved, to make it more obvious that there are multiple endings
- Clicking on the ladder and escalator now causes you to go to the next room, rather than displaying dialog, so people won't get stuck there
- Added an arrow on the floor of that one confusing hallway where you have to go backwards to progress, so people won't get stuck there
- The inventory now hides itself a few seconds after picking up an item
- You can now call the slam by clicking on any part of the bell, not just the rope