Devlogs
Monsters' Moves and more! (0.2)
Hello adventurers!
The 0.2 version of Withering Light is here. In the past weeks I have been working on the following things you can now find in the 0.2 version of Withering Light:
- Minor fixes (i.e., spelling mistakes, typos)
- More followers
- More hideout upgrades
- Monster Moves: this is the new big thing; every monster has an associated number of moves (from 1 to 6). At the start of every combat round the GM rolls 1d6 and consults the monster's table. Then, if appropriate, the monster executes that move. This adds randomness and unpredictability to combat scenarios and, at the same time, grants the master more tools to make monsters feel alive