Posted September 10, 2021 by Failosipher
Alright, so its been about a month since my last devlog here, and there's a ton of new stuff to talk about. We finally have a Steam Page (please wishlist if you can, it really helps!), as well as a ton of new features and improvements.
Mining Cart Overhaul
Mining carts no-longer require deposit stations! Instead of transporting minerals, the mining carts now transport the dwarfs themselves! Also, after much work, we have interchanges that you can build through the use of "T" sections. Check out the image below. These new rails really speed up the game and feel great to use.
Map Details
So, what I'm calling details are little decorations that make the game feel more real, like small stones, stalagmites, etc. I've been adding a lot of stuff to the detail system and it really helps the game feel like its taking place under a mountain.
Stairs
Yes! The game is finally multi-floor. All you have to do is click on one of the stair buildings (stairs up & stairs down), and an indicator will show you where you can place them. Units will go up and down on their own. Enemies can also chase units up and down stairs so be careful!
New Building: The Workshop
The workshop is a new (animated) building that produces Engineering Parts. It produces one of these every 30 seconds. These engineering parts are required for traps, and the workshop itself is required before any traps can be built.
- Unit tooltips that show information about health, armor, attack damage, attack speed, etc.
- Better RTS controls. Double click to select all units of a type. Attack move. Hold position, etc.
- Tech tree (think talent trees that give bonuses to various things)
- A ranged unit
- Enemies can attack and destroy buildings (this completely changes how and where you build things)