Devlogs
MindSeize updated to version 1.5.0. Special sale!
Hi! It's once again time to bring you and update to MindSeize. To celebrate this, we have a special 65% sale starting right now!
This time we've focused on fixing some issues both big and small, that have plagued the game for a long time. The patch also brings updates to several bosses.
Here's the (mostly) full change list of v. 1.5.0.
Boss balance:
- Drifter Hanu will start his second phase a bit earlier now
- Annihilator Unit has a much faster turn animation and starts its final barrage attack earlier than before. Added a new homing missile attack for it. Lowered the HP a bit.
- You can now destroy the boomerang grenades of Duke Atlas with a melee attack. They are now faster and do more damage. Duke Atlas should never be locked to a wrong animation when starting his run anymore.
- Added an earlier unimplemented special attack for the Phantom Parasite
- The Assassin now has a projectile attack, improved the calculation of his dash lengths
- Added a tell to the hand shake animation of Mimir. Removed the teleporting shield-carrying Defender from the fight, increased the damage of his flamer drones.
- Balanced the difficulty level of the Boss Rush a bit
other stuff:
- Changed the geometry and/or enemy placement of several rooms, fixing multiple awkward wall jump spots, etc.
- Fixed a bug that could sometimes cause the Muckroot Beast enemies to launch upwards to the sky when fighting on a slope
- Fixed a bug that could cause Thyr to freeze when fighting him in Boss Rush
- Improved the Scrap Magnet
- Added more oomph to the destruction of scrap containers and to the scrap collection sfx
- Made it impossible to shoot during certain cutscenes
- Triggering the elevators of Horizon Ship now works more consistently
- Gave Guardian Units more hp and improved their turn speed
- Turrets on Takomo 7 now award scrap for destruction
- Tweeked the backend for the controller support. Hopefully this will help with the issues a few of you are still experiencing.
- And a couple of other small bugfixes as always