Posted September 10, 2021 by Laukaus Games
#update #changelog #1.1.1
Good afternoon, commanders!
Another week of playtesting is over and I've been working full time building improvements and new content and planning the future of the game. I just released a new update (1.1.1) for all platforms to improve your playing experience. The highlight of this new update are the new maps: Fields of Fire and Supply Depot. There's also a bunch of new polish, bug fixes and balance tweaks. Full changelog is at the end of this post.
Oh, by the way - You can follow me on Twitter now: https://twitter.com/Z_agge
Have a great weekend, everyone!
Full changelog:
NEW
- Two new maps
- Fields of Fire - Fight back the enemy night attack in woods and meadows
- Supply Depot - Close quarters map with a new industrial/military theme
- New ambient sounds based on time of day
FIXES
- Sandbag building tweaks - better handling when trying to build on uneven surfaces
- Ordering units or support is now canceled if game is paused
- Supply drops should no longer fall off from the sides of the map
- Grenades should no longer fall through the ground
- Getting a supply crate now refreshes the amount of ammo in HUD properly
- Fixed the way the enemy vehicle is able to engage targets
CHANGES
- Shooting VFX (tracer and impacts) tweaks. Impact point is determined by the overall accuracy factors instead of shooting distance
- Unit and Sandbag placement tools exclude lighting and post processing, offering better readability in night missions
- Rebuilt reflections and lighting in all maps in higher resolution
- Supply drops no longer disappear if enemy gets to them
- Double press Space to toggle Unit icons on
- When enemy wave spawns a vehicle, there is now a message shown
- Reservists are made a bit faster
- Tweaked enemy vehicle animations