Devlogs
More skills and additional rules
When working on the sister project to FlexD6, Mini Hack, there were some recommendations made that I realized applied to both games. So, after releasing Mini Hack changes, I applied similar changes to FlexD6!
Core Rule Changes
- Added new group initiative rules
- Added new cover rule for combat
- Added information about the number of attacks/round a weapon allows
- Added a fuel mechanic to the vehicle rules
- Reformatted the document
Space Hack Changes
- Added a list of special abilities for the characters
- Added fuel mechanic to the space ships
- Reformatted the document
Fantasy Hack Changes
- Added a list of special abilities for the characters
- Added a clerics section which explains their abilities and how they work
- Updated the magic users section
- Added a mechanic which limits the number of times a spell can be cast before it needs to be studied/prayed for
- Reformatted the document
Solo Game Changes
- No longer need to download another document to play the game. Everything needed is in this one document
- Added more entries to the Random Search, Treasure, and Magic Items tables
- Updated the character sheet to better capture the characters information
- Reformatted the document
Whew! That was a lot, but well worth it.
Files
FlexD6 - v0.52.pdf 618 kB
FlexD6 - Fantasy Hack - v0.22.pdf 441 kB
FlexD6 - Space Hack - v0.22.pdf 375 kB
FlexD6 Solo - Fantasy - v0.09.pdf 1 MB