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Rhythm Marker - Implementation of Audio Delay Test

WAVE HIT
A browser WAVE HIT made in HTML5

Yesterday I was working on a method to deal with audio delays, the solution was very simple to implement. Now the player can perform an audio delay test based on the reaction time to the sound.

For any player, the time you press a button in a rhythm game is as close as possible to the sound the player hears, but for the machine, some things will happen at different times, it will depend on how much performance your equipment runs games.

For software that will be compiled for personal computers, smartphones or even WebGL, we don't know what kind of performance the player's hardware will have, so implementing a method to fix the timing error will work for everyone.

There is a long way from the software processing a virtual sound until that sound is transmitted through the speaker. We can just measure that time with a test and remove that time from input detection. Finally, the player will have a better experience, the rhythm analysis will appear more accurate.

Special thanks for SueTheReal and PixellPat that everyday is coming to my broadcasting to talk about game design.




Files

  • WebGLRhythmMarker.zip 100 MB
    Sep 08, 2021
  • WinX86RhythmMarker.zip 114 MB
    Sep 08, 2021
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