Posted September 07, 2021 by Rokas
- exploring tiles no longer overheals
- player health now starts at [1 of 6] and increases by 2 for each level gained
- deathsweeper first revealed tile is guaranteed to be 0
- game now once again has only one floor
- patched combat slots disappearing when clicking fight too fast
- enemies now leave a tombstone symbol on the tile they are killed
- every newly explored tile now restores 1 health
- when in combat, enemies get assigned a number of slots equal to 2x their level (level 3 mob will have 6 random slots assigned of the 16)
- combat rolls no longer scale with the fighter level
- by default, all enemies now start at Level 0 and level up together with the player, excludes the boss (Reaper)
- on level up, health is no longer refilled, instead, the health is increased by the same amount that the cap is increased by
- boss level set to 5 (10hp, 10 combat slots of 16)