Posted September 05, 2021 by grimrictusgames
So after a bit more feedback, I've made a few changes that I think will help with the current, very lacking, game flow.
Things in this patch:
* Doors now have a cooldown after they have been closed. This gives the player a bit more breathing room to redact before it can open again (Thanks Giraffe Cat!)
* Interact key is now displayed on the context messages
* Fixed some cases where redactions were broken by text overflow
* Shuffled with game balance a bit, hopefully it should be a bit easier and consistent to progress, but this is likely to change again soon.
* Added some more redaction papers to help out variety a bit (more to follow)
Work for a further update:
* There's a neat system for alerting players when a door is opening that had to be chopped for deadline, I'm working on bring that back
* Some spooky events that also needed cutting for the deadline will be added back
* More redaction papers for even more variety (yay content creation!)
* Improve balancing even further (this will come from more time for play testing and exceedingly helpful feedback... seriously keep that coming, it is development gold!)
* Improve death (I'll leave this one to your imagination)
There is more, buuuuut that's all I can think of for now.
Huge thanks again for everyone who has played so far and a super huge thanks for the helpful comments!