Posted September 04, 2021 by Mr. Thee
#combat #update #melee #metroidvania #retro #2D #action
Howdy Gamers,
After about of month of work, I finally got around to updating the demo build. While much of the content of the demo levels are roughly the same, some pretty big changes to player combat actions have been introduced:
New Moves:
General Changes:
Previously most aerial attacks would complete stop Warp Soldier's momentum. Now, the player will keep his momentum when starting an air combo, and landing a hit will cause the player to bounce upward, with some exceptions. This is probably the biggest change to the general feel of combat - lmk what ya'll think.
Also - previously some aerial attacks would be locked-out of use after an initial airborne usage until the player landed on a solid surface. This was done to prevent the player from spamming a single attack over and over again and never touching the ground. Now that most aerial moves obey gravity, this attack-lockout feature has been removed.
Misc Notes:
And that should just about cover everything. As per usual, lmk if the build is busted or being dumb so I can fix it. And of course, let me know what ya'll like/dislike/feel neutral about. Now that I'm pretty content with the current number of moves, the next demo update will experiment with more aggressive enemy types. When that'll be ready - could be a week or two, could be a month. When it happens, I'll keep ya'll posted.
Be Excellent and Have a Nice Day,
- Mr. Thee