Devlogs
v0.0.0.4 2021-9-3 Game Camera & ControlPawn added
GameCamera:
- update camera location to be floating above the paddle and ball midpoint
- if ball is too far from paddle, target focus on ball only
- Got rid of roll jitter on ball movement in camera by changing ball pivot to center of ball
- Camera transition: get both ball and paddle in frame at all times... kinda works
ControllerPawn
- Made empty pawn to send controller input to ball & paddle because BP_PlayerController can only possess and send input commands to one pawn at a time. Very frustrating.
- update controller graphic with current controls
- Can now control ball and paddle at same time
Paddle
- paddle stop getting stuck in walls,
- new issue: jitters when going against the wall
- paddle magnet pull on new controller pawn
Ball
- Ball jump on new control pawn
- Ball thrust boost on new controllerpawn
- refactored magnet pull use "SetAllPhysicsVelocity" instead of thrusters