Devlogs
Beta v1.10
Beta v1.10
Controller Support
- Rudimentary controller support has been added! Controls are far from final, and some actions have multiple buttons so players can try to see what works best. Additionally, signs/tutorials still only show KB/M controls.
- Controller has some differences from KB/M.
- While KB/M has digital input for left/right movement, meaning there is only one move speed, analog stick allows for varying movement speed depending on magnitude.
- There is no cursor, but when the player is pressing a direction in the air and has dash available, an arrow will show where the left stick is pointing
Controls
The following controls are for Playstation, but corresponding buttons should work on Xbox/other
- LEFT STICK: move left/right, crouch, aim dash
- RIGHT STICK: strong attack, crouch attack, fastfall
- X: Jump
- Circle: Crouch, slide, fastfall
- Square: Fast attack
- Triangle: Strong attack
- L1: Dash
- L2: Block, hover
- R1: Fast attack
- R2: Strong attack
- L3: Toggle slow motion
Enemy reworks
- Several basic enemies have had their art and behaviors overhauled, with more to come
Swordsman
- Now has 4 grounded attacks, and an aerial attack when falling on top of the player
- Moveset was designed to allow a large number of swordsman to attack the player at once from different distances, and appear fluid
Hoplite
- Has a straight thrust and an upward thrust
- Blocks most attacks from the front, unless already in hitstun
- Slide and dash both ignore block
- Enters a blocking animation when attacked from the front, and takes reduced knockback
Arbalist
- Added walking and reloading animations
- Arbalist will search for a spot in the room with LOS to the player with limited angle upward/downward and move there
- Performs a breadth-first search from its current position to find a position matching the requirements
- This will be used in the future for other ranged enemies, with adjusted criteria