Posted September 02, 2021 by DrivenIntoDarkness
#kickstarter #ttrpg #role-play #table-top #quick-play #quick-start #dice #dice-game #update
Kickstarter update Change Log
Core Rules
Fractions now round up rather than down
Players can now actively convert bonus/penalty dice into +2/-2 modifiers to checks and damage
Character creation
Changed focus scaling to half the characters level to a maximum of +4
Spells
Condemn; changed to reduce half R-mod in a 12m cone area rather than a number of targets in range
Helpful Prayer; Adds half rather than whole R-spell mod to checks
Penitence; Changed from auto surrender to suffer the fear condition
Elemental Cataclysm; Changed damage from x4 T-spell mod to 62+ and area from x2 to 32+
Kill; changed damage from T-Spell mod x20 to 232+, in addition, the spell now kills targets of a level lower than the caster and stuns others
Traits
Attack Double/Triple; Missing incurs a stacking -2 modifier to subsequent double/triple attack checks until after a partial rest
Firm Guard; Now grants immunity to critically failing Dex-Def checks
Hinder; now also increases thrown weapon damage by +1
Holdfast; now also increases the weapon's damage by +1
Point Blank; now adds +1 damage rather than +1 to checks
Solid Strike; Now grants immunity to critically failing attack checks
Strike & Advance; Every metre moved with the trait now adds +1 to your weapon damage for the next round
Wall; Bonus reverted from the last update and reworded to use 6m of movement to increase your shields Dex-Def bonus by half its value
Wound; In addition before an attack check you can convert penalty dice from the target, removing the penalty but adding +3 damage per dice converted
Provisions/Commerce, Crafting and Henchmen
Added a new function where a character can expend provisions to increase the amount of coin they can carry by 100 per provision spent, although every provision spent in this way incurs a penalty dice to provision checks until the additional coin being carried is left behind, hidden or banked
New art and layout for page 22 Offensive actions
Unique Opponent traits
Regeneration and Life Steal have their max level multiplication reduced to x3
Deadly's attack check bonus reduced to +4
Repurposed art and a new layout for page 29 Simplified Opponent Creation
The recommended level scale for minibosses is equal to the players rather than x2
The recommended level scale for bosses is now x2 the players level rather than x3
Other products