Devlogs
Playtest Release 0.0.2
Playtest v0.0.2 is now available!
In this release, we add a new enemy to play around with, as well as some other small modifications. See the full changelog at the bottom of this post.
Known issues:
Due to a well-documented side-effect of OpenGL's lazy shader compilation, there will be some initial lag when new materials spawn for the first time. This can include:
- Sliding for the first time (ground particles)
- Silkworm projectile spawns for the first time
- Shooting for the first time
- Spawning plants for the first time (including grappling)
Unfortunately, there is no "fix" for this - except some nasty workarounds which I will have to look into until Godot 4.0 comes out.
Changelog
Bug fixes
- The final island now allows plant spawning
- The restart button now works as expected
Tweaks / Changes
- Grapple now allows more player control over sideways / swinging movement
New Features
- Silkworm enemy prototype added. Shoots slow projectiles at the player (with an explosion radius).
Files
windows-64bit-v0.0.2.zip 69 MB
windows-32bit-v0.0.2.zip 69 MB
osx-v0.0.2.zip 81 MB
linux-64bit-v0.0.2.zip 70 MB
linux-32bit-v0.0.2.zip 70 MB