Devlogs
0.2.8a: Options restructure, Apple M1 Silicon support, general fixes
Tallowmere 2 – Version 0.2.8a – Changelog
This client update is compatible with 0.2.8 servers.
OPTIONS
⚠️ Due to a restructure of how the game manages its options, all options and settings have been reset.
The following files have been deprecated, and are no longer used:
- LocalSettings.ini
- Options.t2
New files are now generated and used instead:
- Options.Local.ini
- Options.Synced.ini
- Options.Player1.ini
- Options.Player2.ini
- Options.Player3.ini
- Options.Player4.ini
Saved games, achievement progression, and command-line arguments remain intact.
BENEFITS FROM THIS REFACTOR:
- All options are now readable and editable in plaintext, rather than obscured in binary format.
- Ensures only gameplay-related options are synced to the cloud; other options are stored locally.
- Paves the way for the upcoming Keyboard Co-op mode.
OTHER FIXES & IMPROVEMENTS
macOS:
- Apple Metal is now the default graphics API, rather than OpenGL.
- Fixed an issue where the game would not start on Macs with the M1 Apple Silicon chip.
- For now, the itch.io version is built for Intel 64-bit.
- If you have an M1 Apple Silicon Mac, you may need to install Rosetta.
MENUS:
- Fixed an issue during Couch Co-op when trying to manage a keyboard player's Weapon Shortcuts.
ONLINE CO-OP:
- Fixed a disconnection error if a remote player interacted with a door or treasure chest while the local player was still loading.
- Fixed an error that could occur after retrieving a saved game from a server.
- Improved disconnection logging.
WEAPON SELECTOR:
- Fixed an index error with the Grid layout.
DISCORD:
- Improved handling if the Discord Rich Presence module failed to initialize.
Files
Tallowmere2_v0.2.8a_Win64.zip 146 MB
Tallowmere2_v0.2.8a_Mac64.zip 145 MB
Tallowmere2_v0.2.8a_Lin64.zip 161 MB