Devlogs
Version A2.0.0
Version A2.0.0
- The game is now downloadable as a .zip file, so it is no longer flagged as a dangerous file
- Added mimics
- Upon death if an equipped item breaks, a default t0 item is given to the player, to prevent the player from getting into situations where recovery is improbable.
- Added fossils, which will spawn a skeleton when broken
- Added speed and regeneration potions
- Added critical hits
- Added critical hit chance weapon property
- Added a spell system
- Spells cost mana to cast
- Most spells can be unlocked through the perk system
- Added a levelling and perk system
- Levelling up gives you a perk point and some small stat increases
- 53 perks can be assigned to your character using perk points
- Health I - VII: Increase health
- Recovery: Reduce food needed to regenerate HP by 15
- Big Stomach: Increase food capacity by 10
Increase food needed to regenerate HP by 18 - Dual wield I - II: Increase off hand damage
- Fluent Block/Dodge: Blocking/dodging gives you speed I
- Redirect/Adapt: Recieving a critical hit increases Block/Dodge until a succesful Block/Dodge
- Press on: Killing an enemy gives regeneration II
- Vampiric invigoration I - III: Triggering lifesteal gives speed I - III
- Mana I - VII: Incease mana, unlock spells
- Channel I - II: Recieving a critical hit restores mana
- Absorbant I - II: Potions last longer
- Empowered: Most potions are 1 tier stronger
- Imbue magic: Unlock imbue spells
- Analyzer I - II: Increase cunning
- Fire, Ice & Bleed resistance: Increase Fire, Ice & Bleed resistance
- Fool me twice: Stepping on a trap gives you +100 cunning for 50 turns
- Night eye: Improves vision
- Light feet: 35% extra chance to dodge traps
- Weak point I - II: Increase critical hit multiplier
- Cozy I - II: sleeping by a campfire gives you regeneration I for 75-150 turns
- Bond: Enables companions (Companions are not implemented yet!)
- Bedroll respawning: You can respawn at a bedroll you slept in
- Magic workbench: Unlocks the 'magic workbench' spell