Posted August 27, 2021 by LumikkoGames
So, this was a surprisingly productive week. I pulled on a lot of little threads that had been bothering me, and it feels like the game took several jumps forward in overall usability.
Playability may be a slightly different matter, as what little balance there is shifted in unexpected ways. I'm going to have to do a pass through the encounters and missions soon so I can straighten out that content and get ready to add new adventures. But here's what's new and/or different this week!
Aside from cleanup and balancing, I think the next focus is on the planets and letting mission change their states. It's high time that known space got a little more dynamic...