Posted August 27, 2021 by FridgeNuker
For this weeks self study/tutorial, we had to place cameras and move them alongside a player character object.
A standard over the shoulder 3rd person perspective was chosen for the starting camera, and using cinemachine it was edit to move smoother. Upon entering the long slope in the level, a trigger is used to switch the perspective and pan the camera down with the player. Finally, one of the corners was setup to utilize post FX to artificially darken the players screen.
More time could be spent on correcting the default camera angle, as currently, it's a bit difficult to click on the correct locations in certain areas and perspectives.