Posted August 26, 2021 by Andrew Quist
#update #liminal #horror #expoloration #walking simulator #procedural generation
For those of you who don't keep up on Instagram or Twitter, I've been steadily working on the game for the better part of a year. I'm proud of the new environments I've created and I hope I can exceed the expectations that the Demo has put forward. The game also saves progress now and has a pause menu (yay for basic functionality!). I thought I'd do a little write-up for curious followers and intrigued Itch users.
A few decisions I've made regarding development are listed here:
-I still want to release the game before 2022, but also I'm getting married soon so, like, we'll see about that...
-There will be an option to turn off monsters for those who want a more atmospheric experience.
-Most of the dialogue will be text elements instead of voice acting. This allows for faster development and less critiques about my programmer acting ;)
-There will be collectables (and achievements for steam users).
It seems that the pool environments are quite popular, so I've elaborated on these sections quite a bit. There are a lot of interesting nostalgic memories that come with water parks and I really wanted to capture their ethereal essence. You will definitely get your feet wet again!
I've tried to add a lot more 'subtlety' to entities you encounter in the new sections. Many times you won't know if you're actually being followed, or if it's all in your head.
I don't want to reveal too much, but I'm repurposing my previous project to make some... rather interesting environments in the game. Think House of Leaves meets Dunder Mifflin.
I'll stop spoiling the whole game now and continue working. Thanks for tuning in, and thanks again for supporting my game!