Posted March 26, 2018 by Janelynn
At this stage we had begun building a medium fidelity prototype of our game to test out the whether certain features were technically achievable given our short time frame. We met with a two different set of users and had them play the game with minimal help from us.
At the end of the session we asked players for their suggestions on how they would like to see their issues with the current game addressed. One way we discussed possible changes with users was by using a quick and dirty prototype to illustrate how we could use camera movements to make help make the messaging of the game clearer.
User using a pen and plastic frogs to mimic spots on the board and the camera
At the end of session we conducted an informal interview. Here’s a summary of some key points: