Posted August 22, 2021 by Raoul William Braghieri
SPICY:
2021-08-21 Removed all known sources of softlocks
CHANGES:
-Added panel to inform about the end of the demo
-Added external links to the main menu
-Minor post processing improvement at the end of the quarry
-Small adjustment to a transition
-Added a safety net so Fech can't fall forever if the player happens to clip through the ground for some reason
-Days are now 20 minutes long instead of 24
-Slight improvements to main menu animations
-Improved the Aucritas intro animation, now it's not as hard on the eyes
FIXES:
-Added a hard block to prevent players from accessing the entirety of the third zone
-Removed a skip that let avoid the fences at the end of the demo
-Fixed credits animation
-Fixed a couple of oversights in the world geometry (which caused players to go out of bounds)
-Minor adjustments to dream00
-Pollen is a bit more visible now
-Fixed the sources of several softlocks
-You can now wall dash after swimming
-Fixed camera realignment after exiting a crane wheel
-Fixed framerate inspector not correctly showing up
KNOWN BUGS:
-Minor visual bug with dialogue
-Sometimes wall dashing doesn't end when supposed to
-Fech rarely doesn't fall down
-There's an odd stutter when jumping up slopes. I currently can't figure out why that is the case
-Selecting via controller in the menu has still not been re-implemented
-Rhythm ara is sometimes offset by 4 bars
-Dashing and wall dashing don't mix
-The camera collision system has yet to be reworked
-The swimming mechanic is incomplete
-Localization is temporarily unavailable due to a Unity bug. The game will freeze for a few seconds after starting it