Posted June 14, 2017 by CausticLasagne
Hi guys, I'm back and it's week 2, so you know what that means. It's time for another Devlog.
This week was interesting. We spent a lot of time polishing our game and adding a few features to make it look good. My main tasks for this week were to incorporate sounds into the UI. We've made a few new changes to the game such as traps for the player. These bullet traps start as one bullet and then extend in the form of a line and spin around to try and trap the player. Interesting concept. There were a few bugs we've introduced and fixed as a team which saw us work together through the worst of times, even when the project files started going missing and scene files being replaced by unity collab.
I didn't do too much work this week, besides more fixing of the animations and incorporating the UI sounds, so I decided to start my own project. I'm making a game that is similar to minecraft, in that it has the cute portability and fast load times and the building system seen in a few games such as Rust, Fallout 4's settlement editor and Unturned. I want to make a game that is easy to play and allows players to create their own structures. Did I mention that it will be multiplayer? I'll be providing more hints as the weeks progress and as I get more of the game done, but you should know for sure that there will be modding support from the ground up.
Once again, thanks for reading and I hope you have an awesome week wherever you are.