Devlogs
1.0.54 - small fixes
- I added even more error checking for missing/corrupted scripts!
This shows meaningful messages on startup.
live_log_script
now has a second log_level
argument.
If you ever wanted to make your game beep at you when there’s an error in “live” code, now you can.
- Fixed enums/macros not being usable in “live” room creation code and properties.
- Fixed
instance_count
showing a peculiar error when used in “live” code.