Posted March 26, 2018 by notapixelstudio
#gamedev #godot3 #git #heartjam
The first release contained some bugs. We hurried up to fix them.
Made with Godot Engine v3.0.2
Source code available on github: https://github.com/notapixelstudio/the_siege
Change log: v0.2 - bug fix :
This happened for a confusion we made with git, and a terrible issue we figured about case insensitive filename path for some images resources. It worked well with the Godot execution build-in for MACOSX and Windows, but gives some error on Linux, that we ignore them.
But we should not have because the problem was hugely present when exporting the executable. We figure this out at 4AM in the morning, three hours before the deadline. And we forgot about some bugs, that we will update, hopefully, the next hours