Devlogs
Better UI for health, energy and oxygen.
Posted August 20, 2021 by Christian Ibarra
#UI #tooltips #action #gui #requirements
This week:
- Added a more immediate way to see your health, oxygen and energy, since they are so crucial to stay alive while you explore.
- Now you can see big bars of different colors next to the explorer portrait. They fill or deplete as the values of each property changes in real time.
- Actions:
- Added a few random effects for all actions, so that the decision to do it or not do it is more interesting.
- Action Requirements work once again. When a requirement is not met, the missing properties are highlighted so you know you need to increase it for next time.
- Changed which actions are available: the entity only allows the actions that can be done to it.
- Now its not so annoying or frustrating when you cannot do an action for no apparent reason. (I forgot to mention this on the previous devlog).
- Tooltips:
- Fixed the tooltips, now they look correct.
- Also added more tooltips to properties that didn't have them.
- Changed the UI of the exploration a little to try to use the space a bit better.
- Fixed bugs that appeared when trying some actions on a couple of entities.