Posted August 20, 2021 by Maxalo
At this point in development, the game is nearly feature-complete, and we're adding in the last few details and polish while the final art assets are completed. As this is an ambitious project with a small team of people, this is still going to take some time. Here's what we've been working on.
By getting an enemy slowed down with gum and low on health, you can set them up for a Finisher. This is a quick and easy way to instantly incapacitate an enemy, but the setup can be dangerous if you're surrounded.
Here's a preview of the interior of the local pizza place, used for a very special side mission.
We also recently finished the redesign of the city's central capitol building. A huge improvement over the crappy model I made myself back in the original prototype.
If you're looking to switch up your style, there are many unlockable color palettes for Gumball's costume. They are mostly inspired by famous candies or superheroes.
If you want to experience the game in a whole new way, you'll be able to change the entire style of the game. In this example, it's a style based on the style of Frank Miller's famous graphic novel, Sin City. Art styles are also unlockable, so you'll have to work for them.
That's all for now, but as development finishes, I'd like to share more videos of the game as there will be more finished environment assets going forward. Until next time!