Posted August 18, 2021 by Pixel Fist Games
0.6.1a:
- Block now contains an onDamage and onBreak method.
- Block now has a breakable boolean and a health double.
- VoxelMap now contain a damageBlockAt method.
- VoxelMap now contains a getBlockAtInt method and setBlockAtInt method which uses integer block positions.
- Fixed scaling issue with BoxRenderable.
- Fixed rendering issue with BoxRenderable.
- VoxelCollisionSystem has been tested and working properly.
Bugs:
PFB-0002a, VoxelMapRenderSystem only works properly at camera zoom of 1.0;