Devlogs
Progress to version 0.6
Hello there!
Version 0.6 is still being developed. My efforts are going mainly to improve the network experience and to update the game to a new version of Unity. There is also a new bonus map.
This is the changelog so far:
- Migrated to Unity 2017.2.0p4
- Updated and improved network code
- New bonus map: Melita defense
- New medieval purchasable item: catapult (also as an enemy)
- New characters: praetorian, rebel and barbarian (only on Melita Defense bonus map)
- Character controller improved
- Added fading effect on defeat
- Added ammunition to medieval playable character's store
- AI target detection improved
- Build size reduced
- There is no respawn anymore if there is no ally building left (Assault, Defense and Survival game modes)
- New playable character: Lucius
- Megan's soldiers are now regular soldiers and she can't buy machinegun soldiers, antitank soldiers and assasins
- Jason and John's soldiers are now marines, they can't buy anti-riot, gunners and assasins
- Non-soldier playable characters can't buy machinegun soldiers, antitank soldiers and anti-riot
- Death sound effect is not playing in all deaths, saving audio resources
- Fixed game mode names in multiplayer menu and in scoreboard
Stay tuned!