Posted August 17, 2021 by ThibaudB
Update#2
- 3 new characters
- testing & fixing new UI
- minor balance changes
Hey! This is the second update of the game, I wanted to push it faster but I'm in the middle of moving out so it's been difficult to focus on anything else. Next update might end up being zone 3 (new enemies, mechanics, boss) or more like this one (fixes, changes, polishing...).
I hope you'll like the 3 characters, they were really fun to make and quite enjoyable to play as well:
- The first one is the obligatory random stats character in rogue likes. I decided to control the randomness a bit so I might change a few things down the road.
-Next is an interesting character, they are big on setups. As a player it forces you to try and mix the tetris part with the rpg one as your options are now even more at the mercy of your tetris skills.
-Lastly is risk/reward type of character. All spells cost HP instead of mana (heals for mana amount when guarding).