Posted August 18, 2021 by Bryan Bonilla Diaz
#Guide
This guide is useful for both new and experienced players, with all the information you need.
Note: This guide will get updated with each update that releases significant changes.
Last Updated: October 28, 2022 (Version 1.0.5)
There are a few things that you'll need to know, these will help you understand some basics.
The game offers you different ways to play, here are the currently available ones:
Note: There will be more Play Styles available in the future.
There are six customization slots that contribute to the overall difficulty. Each of these slots gives a specific difficulty value depending on the customization selection in the slot. All of these values are gathered to be then calculated and visually represented with a difficulty bar.
Note: It does not always mean that the game will be easier or harder when the difficulty bar is low or high.
Before the gameplay starts, you will see the character show up on the screen, and then proceed to start a countdown for the gameplay to begin. Jumps will be enabled once the countdown gets displayed on-screen, this way you can prepare to make your way through the platforms.
Note: The availability to pause the game will occur when the countdown ends or displays on-screen "Go!".
Jumping is the only movement you'll have at your disposal at every point, and it does have its own mechanics that you can use to your advantage:
Both of these have similarities, but they are different. Let me break them down!
With the Distance, it is easier to track how far you are going.
There is a total of 100 Stages available in-game.
You can go further than Stage 100, but it will not increase the Gameplay's Speed Scale or evolve the visuals/music. Also, when you reach Stage 100, the heads-up display for both the Distance and Stage will disappear (as seen in the screenshot below).
Each customization slot focuses on a gameplay element, let me tell you what each slot does!
Note: You can check what each customization does in the description section for Custom Play.
Sets Gameplay Rules.
Here's a list of some of the Modes:
| Mode | Description | Difficulty |
| Classic | Classic is the original game mode, you keep running and jumping 'till you fall. | + 1 |
| Flash | Flash is a modification of Classic, this mode gets faster every second. | + 2 |
| Pause | Pause is quite a tricky mode, the game will stop moving forward in a certain time frame. Don't worry, you can still jump during the halt. | = 0 |
| Fartlek | Fartlek is a mix between Flash and Pause, the game will go faster in a certain time frame. Later on, the speed will go back to normal. | + 3 |
| Leap | Leap is a fun and strategic game mode, you don't move unless you jump. | = 0 |
| Jogging | Jogging is a modification of Fartlek, the game will get slower in a certain time frame. Later on, it will reset back to its normal speed. | + 1 |
| Shift | In this mode, the platforms will ''Shift'' on top or bottom of the screen. If you jump at the top platforms, gravity will ''Shift'' for you to travel on them. | + 2 |
| Marathon | Marathon is a combination of three modes into one. At a certain time frame, it will activate one of the following modes at random: ''Pause'', ''Fartlek'', or ''Jogging''. | + 4 |
| Hop Flip | A fun and easier version of the ''Shift'' mode that utilizes the jump element from the ''Leap'' mode. | + 1 |
Sets the Jump Strength.
Here's a list of some of the Skins:
| Skin | Jump Strength Value | Difficulty |
| Solid | 650 | + 1 |
| Soda | 600 | + 2 |
| Tromino | 750 | = 0 |
| Slashed | 700 | + 1 |
| Stripes | 800 | - 1 |
| Trip | 550 | + 3 |
| Knit | 500 | + 4 |
Sets the Falling Speed.
Note: Some of the Trails can have secret variants that could change at random, or activate when paired with a corresponding Skin (this works on all Play Styles).
Here's a list of some of the Trails:
| Trail | Falling Speed Value | Difficulty |
| Default | 1000 | + 1 |
| Rainbow | 1200 | + 1 |
| Gold | 1400 | + 2 |
| Dollar | 800 | = 0 |
| Boricua | 650 | - 1 |
| Aces | 500 | - 2 |
Sets the Gravity.
Here's a list of some of the Arenas:
| Arena | Gravity Value | Difficulty |
| City | 1000 | + 1 |
| Work | 1200 | + 2 |
| Space | 600 | - 2 |
| Grid | 900 | = 0 |
| Sky | 750 | - 1 |
| Spelunk | 1350 | + 3 |
| Metro | 1100 | + 1 |
Sets the Speed Multiplier.
Note: The Speed Multiplier gets multiplied by the Speed Scale assigned by the Stages.
Here's a list of some of the Songs:
| Song | Speed Multiplier Value | Difficulty |
| Zestyle | x1.00 | + 1 |
| Retrospect | x0.90 | = 0 |
| Disgrace | x1.10 | + 2 |
| Lunch Trap | x0.80 | - 1 |
| Xylo (Downtempo Mix) | x0.70 | - 2 |
Sets additional Gameplay Mechanics.
Here's a list of some of the Bonuses:
| Bonus | Description | Difficulty |
| None | No bonus selected. | = 0 |
| No Stages | There will be no stages, just chill and practice. | - 3 |
| No Double Jump | Feeling risky? Play with no recovery. | + 2 |
| Indoors | Jumps will be contained inside the screen. | + 1 |
| Crash | When you land on a platform, it will start to fall. | + 3 |
| Upside Down | Gameplay will be upside down. | + 1 |
| Claustrophobic | Two bonuses combined: "No Double Jump" & "Indoors". | + 3 |
| Internal Collapse | Two bonuses combined: "Indoors" & "Crash". | + 4 |
| Subside | Two bonuses combined: "No Double Jump" & "Crash". | + 5 |
| Descending Panic | Three bonuses combined: "No Double Jump", "Indoors", and "Crash". | + 6 |
| Old School | Two bonuses combined: "No Stages" & "No Double Jump". | - 1 |
If you wanted to learn more, here you will find additional stuff that is useful!
This mechanic helps you stay in the middle of the screen to avoid being in risky spots.
Note: The following is described with the Camera Position option being set to "Right". If you have it set to "Left", then the game will adjust this accordingly.
Note: The image above is a visual representation of the mechanic. The Speed Up and Slow Down Zones are the risky spots, while the Reset Speed Zone is a safe spot.
Believe it or not, this is designed to prevent cheese strategies. You heard that right!
There are a few reasons why you are not allowed to pause the game while playing:
Don't feel discouraged about these situations blocking you from pausing the game. In a few seconds, the cooldown will be over and you will regain the ability to visit the pause menu.
Keep in mind that the pause icon on the heads-up display serves as a visual cue! You can pause the game when the icon is visible. If it disappears, then you triggered one of the conditions above.
Note: This does not apply to early sections of the Tutorial in which respawning is enabled. The same can be said about the "Practice" preset on Casual Play.
Here are some things you can do to practice!
Sometimes combining different customization options can lead to interesting outcomes.
You can find here the less important and obvious stuff.