Posted August 17, 2021 by brattus123
Focused on the Player (this white capsule) and followed it, this was achieved by using a Transposer camera which was made to follow and look at the player model.
Finally I created 2 post-processing effects one called global which placed a vignette effect on the main camera, which is what causes the darkened edges around the view points of all cameras. The second effect was a colour grading effect which was localized to the ramp that the actor travels down so only when the camera viewed through the box would the dark effect over the whole screen be apparent (as seen in camera 2)