Posted August 17, 2021 by IndieAnonGames
#0.73 #update #difficulty #new options
In this update, I will try to cater to a larger audience by adding difficulty options to tailor your experience to your personal preferences. Some gamers get frustrated with games that are too difficult, others love the challenge of finding solutions.
This includes a health multiplier that affects Player and friendly NPC health, as well as vehicle and trailer body condition. A damage multiplier that will affect all friendly damage such as melee attacks, firearms, explosions, as well as mounted vehicle weapon and support damage. The option to stop zombie reanimation so you don't have to butcher or critical hit zombies + zombie brutes. And an optional location based spawning system that will affect nighttime horde spawns, limiting the amount of enemies that will spawn in a small area, allowing players some respite if they wish to take their time to loot at night. Apocalypse spawns and other events will still spawn enemies until the event ends.
This update also sees a reduction in cost to lower the threat rating from colony leaders, a fix for caravan morale rise and fall as well as a new comment system, and a chance that activating a radio tower will not raise the threat level, based on your player's electronics skill.
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